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dccfe57d6d
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master
| Author | SHA1 | Date | |
|---|---|---|---|
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320ee336ae | ||
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0f4ebbd14f |
No files matched your search
@@ -9,8 +9,8 @@ Material:
|
|||||||
m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||||
m_Name: OldStucco
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m_Name: OldStucco
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||||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_ShaderKeywords: _NORMALMAP _PARALLAXMAP
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m_ShaderKeywords: _EMISSION _NORMALMAP _PARALLAXMAP
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||||||
m_LightmapFlags: 5
|
m_LightmapFlags: 1
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
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||||||
m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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||||||
@@ -60,11 +60,15 @@ Material:
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|||||||
- _Cutoff: 0.5
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- _Cutoff: 0.5
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||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
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||||||
- _DstBlend: 0
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- _DstBlend: 0
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||||||
|
- _GlossMapScale: 1
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||||||
- _Glossiness: 0.1
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- _Glossiness: 0.1
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||||||
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- _GlossyReflections: 1
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||||||
- _Metallic: 0
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- _Metallic: 0
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||||||
- _Mode: 0
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- _Mode: 0
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||||||
- _OcclusionStrength: 0.31
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- _OcclusionStrength: 0.31
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||||||
- _Parallax: 0.02
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- _Parallax: 0.02
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||||||
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- _SmoothnessTextureChannel: 0
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||||||
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- _SpecularHighlights: 1
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||||||
- _SrcBlend: 1
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- _SrcBlend: 1
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||||||
- _UVSec: 0
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- _UVSec: 0
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||||||
- _ZWrite: 1
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- _ZWrite: 1
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||||||
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|||||||
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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|
guid: 1592f21b0abd9df4d938b25fc5eec722
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|
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: 5f883a177d32ea94aba94714702921a9
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|
folderAsset: yes
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||||||
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DefaultImporter:
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,89 @@
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|||||||
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Shader "A2 Games/Advance Unlit"
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||||||
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{
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||||||
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Properties
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||||||
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{
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||||||
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//Main texturing
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||||||
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_MainTex ("Texture", 2D) = "white" {} //main texture to be used
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||||||
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_TintColor ("Tint Color", Color) = (1,1,1,1) //tint color that gets blends over the main texture
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||||||
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||||||
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//Main texture secondary settings
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||||||
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[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Culling Mode", Float) = 2 //Culling modes switch
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||||||
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[HideInInspector] _AlphaCutoff ("Alpha Cutoff", Range(0,1.01)) = 0.5 //Alpha cutoff value
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||||||
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||||||
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//Specularity
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_SpecularTex ("Specular", 2D) = "white" {} //Texture for specularity - Emission map
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_SpecularColor ("Specular Color", Color) = (0,0,0,0) //Specular Color tint over specular texture
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||||||
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||||||
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//Use to switch between different rendering modes or blend modes
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||||||
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[HideInInspector] _SrcBlend ("_SrcBlend", Float) = 1 //Source blend value
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||||||
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[HideInInspector] _DstBlend ("_DstBlend", Float) = 0 //Destination blend value
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||||||
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[HideInInspector] _ZWrite ("_ZWrite", Float) = 1 //Z-buffer write value
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||||||
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}
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||||||
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SubShader
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||||||
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{
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||||||
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Tags {"IgnoreProjector"="True"}
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LOD 100
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||||||
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||||||
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Blend [_SrcBlend] [_DstBlend] //Switch blend modes according to values
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ZWrite [_ZWrite] //Switch this on or off according to value
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Cull [_Cull] //Switching between culling modes
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||||||
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||||||
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Pass
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||||||
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{
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||||||
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CGPROGRAM
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||||||
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#pragma vertex vert
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||||||
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#pragma fragment frag
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||||||
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||||||
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//For using render mode features mentioned in customGUI
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||||||
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#pragma shader_feature _ _RENDERING_CUTOUT _RENDERING_FADE _RENDERING_TRANSPARENT
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||||||
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||||||
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#include "UnityCG.cginc"
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||||||
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||||||
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struct appdata
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||||||
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{
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||||||
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float4 vertex : POSITION;
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||||||
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float2 uv : TEXCOORD0;
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||||||
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};
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||||||
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||||||
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struct v2f
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||||||
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{
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||||||
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float2 uv : TEXCOORD0;
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||||||
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float4 vertex : SV_POSITION;
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||||||
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};
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||||||
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||||||
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//Variables intialization
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||||||
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sampler2D _MainTex;
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||||||
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float4 _MainTex_ST;
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||||||
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fixed4 _TintColor;
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||||||
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float _AlphaCutoff;
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||||||
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||||||
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sampler2D _SpecularTex;
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||||||
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float4 _SpecularTex_ST;
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||||||
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fixed4 _SpecularColor;
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||||||
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||||||
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v2f vert (appdata v)
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||||||
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{
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||||||
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v2f o;
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||||||
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex); //Transform textures
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||||||
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return o;
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||||||
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}
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||||||
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||||||
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fixed4 frag (v2f i) : SV_Target
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||||||
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{
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||||||
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fixed4 col = tex2D(_MainTex, i.uv) * _TintColor; //Applying texture and blending it with the tint color
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||||||
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half3 emission = tex2D(_SpecularTex, i.uv).rgb * _SpecularColor.rgb; //Applying specularity and blending it with the specular color
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col.rgb += emission; //blending it with the original texture
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||||||
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||||||
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#if defined(_RENDERING_CUTOUT) //Only clip if rendering mode is cutout
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clip(col.a - _AlphaCutoff); //Clipping
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||||||
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#endif
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||||||
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return col;
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||||||
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}
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||||||
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ENDCG
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||||||
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}
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||||||
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}
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||||||
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CustomEditor "AdvanceUnlitCustomGUI" //Custom GUI Script class
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||||||
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}
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||||||
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
|
||||||
|
guid: 017a8025aa7dc144b916266fe8f1fb83
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 09e3f7a2e6dbbfa4e863035210602019
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,187 @@
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|||||||
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|
||||||
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using UnityEngine;
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||||||
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using UnityEditor;
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||||||
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using UnityEngine.Rendering;
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||||||
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||||||
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public class AdvanceUnlitCustomGUI : ShaderGUI
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||||||
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{
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||||||
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enum RenderMode //All switchable render modes
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||||||
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{
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||||||
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Opaque, Cutout, Fade, Transparent
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||||||
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//Opaque = opacity 100%
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||||||
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//Cutout = Cutout only opaque parts and ignore the transparent parts
|
||||||
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//Fade = Partial transparency or translucent or semi-transparent objects
|
||||||
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//Trasnparent = Complete transparency
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||||||
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}
|
||||||
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|
||||||
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struct RenderSettings //Render settings for all render modes
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||||||
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{
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||||||
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public RenderQueue queue;
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||||||
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public string renderType;
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||||||
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public BlendMode srcBlend, dstBlend;
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||||||
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public bool zWrite;
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||||||
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|
||||||
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public static RenderSettings[] modes = {
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||||||
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new RenderSettings() {
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||||||
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//Opaque render mode
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||||||
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queue = RenderQueue.Geometry,
|
||||||
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renderType = "",
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||||||
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srcBlend = BlendMode.One,
|
||||||
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dstBlend = BlendMode.Zero,
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||||||
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zWrite = true
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||||||
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},
|
||||||
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new RenderSettings() {
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||||||
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//Cutout render mode
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||||||
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queue = RenderQueue.AlphaTest,
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||||||
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renderType = "TransparentCutout",
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||||||
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srcBlend = BlendMode.One,
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||||||
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dstBlend = BlendMode.Zero,
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||||||
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zWrite = true
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||||||
|
},
|
||||||
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new RenderSettings() {
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||||||
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//Fade render mode
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||||||
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queue = RenderQueue.Transparent,
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||||||
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renderType = "Transparent",
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||||||
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srcBlend = BlendMode.SrcAlpha,
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||||||
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dstBlend = BlendMode.OneMinusSrcAlpha,
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||||||
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zWrite = false
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||||||
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},
|
||||||
|
new RenderSettings() {
|
||||||
|
//Transparent render mode
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||||||
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queue = RenderQueue.Transparent,
|
||||||
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renderType = "Transparent",
|
||||||
|
srcBlend = BlendMode.One,
|
||||||
|
dstBlend = BlendMode.OneMinusSrcAlpha,
|
||||||
|
zWrite = false
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
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static GUIContent staticLabel = new GUIContent();
|
||||||
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Material target;
|
||||||
|
MaterialEditor editor;
|
||||||
|
MaterialProperty[] properties;
|
||||||
|
bool showAlphaCutoff; //Determines whether to show alpha cutoff slider
|
||||||
|
|
||||||
|
//Main GUI function
|
||||||
|
public override void OnGUI(
|
||||||
|
MaterialEditor editor, MaterialProperty[] properties
|
||||||
|
)
|
||||||
|
{
|
||||||
|
this.target = editor.target as Material;
|
||||||
|
this.editor = editor;
|
||||||
|
this.properties = properties;
|
||||||
|
|
||||||
|
RunRenderModes(); //First put render mode option in the inspector
|
||||||
|
|
||||||
|
if (showAlphaCutoff)
|
||||||
|
{
|
||||||
|
SetAlphaCutoff(); //Set alpha cutoff if render mode is set to cutoff
|
||||||
|
}
|
||||||
|
|
||||||
|
base.OnGUI(editor, properties); //Render the default GUI in the end
|
||||||
|
}
|
||||||
|
|
||||||
|
//Switch render modes according to the user's choice
|
||||||
|
void RunRenderModes()
|
||||||
|
{
|
||||||
|
RenderMode mode = RenderMode.Opaque;
|
||||||
|
showAlphaCutoff = false;
|
||||||
|
if (IsKeywordEnabled("_RENDERING_CUTOUT"))
|
||||||
|
{
|
||||||
|
mode = RenderMode.Cutout;
|
||||||
|
showAlphaCutoff = true;
|
||||||
|
}
|
||||||
|
else if (IsKeywordEnabled("_RENDERING_FADE"))
|
||||||
|
{
|
||||||
|
mode = RenderMode.Fade;
|
||||||
|
}
|
||||||
|
else if (IsKeywordEnabled("_RENDERING_TRANSPARENT"))
|
||||||
|
{
|
||||||
|
mode = RenderMode.Transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUI.BeginChangeCheck();
|
||||||
|
mode = (RenderMode)EditorGUILayout.EnumPopup(
|
||||||
|
MakeLabel("Render Mode"), mode
|
||||||
|
);
|
||||||
|
if (EditorGUI.EndChangeCheck())
|
||||||
|
{
|
||||||
|
RecordAction("Render Mode");
|
||||||
|
SetKeyword("_RENDERING_CUTOUT", mode == RenderMode.Cutout);
|
||||||
|
SetKeyword("_RENDERING_FADE", mode == RenderMode.Fade);
|
||||||
|
SetKeyword(
|
||||||
|
"_RENDERING_TRANSPARENT", mode == RenderMode.Transparent
|
||||||
|
);
|
||||||
|
|
||||||
|
RenderSettings settings = RenderSettings.modes[(int)mode];
|
||||||
|
foreach (Material m in editor.targets)
|
||||||
|
{
|
||||||
|
m.renderQueue = (int)settings.queue;
|
||||||
|
m.SetOverrideTag("RenderType", settings.renderType);
|
||||||
|
m.SetInt("_SrcBlend", (int)settings.srcBlend);
|
||||||
|
m.SetInt("_DstBlend", (int)settings.dstBlend);
|
||||||
|
m.SetInt("_ZWrite", settings.zWrite ? 1 : 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Manipulates the alpha cutoff value accoring to slider value
|
||||||
|
void SetAlphaCutoff()
|
||||||
|
{
|
||||||
|
MaterialProperty slider = FindProperty("_AlphaCutoff");
|
||||||
|
EditorGUI.indentLevel += 2;
|
||||||
|
editor.ShaderProperty(slider, MakeLabel(slider));
|
||||||
|
EditorGUI.indentLevel -= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Finds material property name
|
||||||
|
MaterialProperty FindProperty(string name)
|
||||||
|
{
|
||||||
|
return FindProperty(name, properties);
|
||||||
|
}
|
||||||
|
|
||||||
|
static GUIContent MakeLabel(string text, string tooltip = null)
|
||||||
|
{
|
||||||
|
staticLabel.text = text;
|
||||||
|
staticLabel.tooltip = tooltip;
|
||||||
|
return staticLabel;
|
||||||
|
}
|
||||||
|
|
||||||
|
static GUIContent MakeLabel(
|
||||||
|
MaterialProperty property, string tooltip = null
|
||||||
|
)
|
||||||
|
{
|
||||||
|
staticLabel.text = property.displayName;
|
||||||
|
staticLabel.tooltip = tooltip;
|
||||||
|
return staticLabel;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetKeyword(string keyword, bool state)
|
||||||
|
{
|
||||||
|
if (state)
|
||||||
|
{
|
||||||
|
foreach (Material m in editor.targets)
|
||||||
|
{
|
||||||
|
m.EnableKeyword(keyword);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (Material m in editor.targets)
|
||||||
|
{
|
||||||
|
m.DisableKeyword(keyword);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsKeywordEnabled(string keyword)
|
||||||
|
{
|
||||||
|
return target.IsKeywordEnabled(keyword);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RecordAction(string label)
|
||||||
|
{
|
||||||
|
editor.RegisterPropertyChangeUndo(label);
|
||||||
|
}
|
||||||
|
}
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 8b8b17bf436260542ab7569c4d34e4b8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 33cd825880d2bf344b97d2f3b19a7a36
|
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|
folderAsset: yes
|
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|
DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 6291f2e6b31a4784690a715d445ab468
|
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|
folderAsset: yes
|
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DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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@@ -0,0 +1,85 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_Name: F00_000_00_Face_00_SKIN
|
||||||
|
m_Shader: {fileID: 4800000, guid: 017a8025aa7dc144b916266fe8f1fb83, type: 3}
|
||||||
|
m_ShaderKeywords: _RENDERING_CUTOUT
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: 2450
|
||||||
|
stringTagMap:
|
||||||
|
RenderType: TransparentCutout
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
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||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
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||||||
|
- _BumpMap:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
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Binary file not shown.
BIN
Binary file not shown.
Reference in new issue
Block a user