Files
ShellosDollhouse/Assets/Udon/Editor/UdonImportPostProcessor.cs

23 lines
877 B
C#

using System.IO;
using UnityEditor;
using UnityEngine;
namespace VRC.Udon.Editor
{
public class UdonImportPostProcessor : AssetPostprocessor
{
private const string PREFABS_INITIALIZED = "PrefabsInitialized";
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
// Get key unique to this project, exit early if we've run the function already
string key = Path.Combine(Application.dataPath, PREFABS_INITIALIZED);
if (EditorPrefs.HasKey(key))
return;
// Function never run for this project - compile and link all prefab programs
UdonEditorManager.PopulateAllPrefabSerializedProgramAssetReferences();
EditorPrefs.SetBool(key, true);
}
}
}