23 lines
877 B
C#
23 lines
877 B
C#
using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace VRC.Udon.Editor
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{
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public class UdonImportPostProcessor : AssetPostprocessor
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{
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private const string PREFABS_INITIALIZED = "PrefabsInitialized";
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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// Get key unique to this project, exit early if we've run the function already
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string key = Path.Combine(Application.dataPath, PREFABS_INITIALIZED);
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if (EditorPrefs.HasKey(key))
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return;
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// Function never run for this project - compile and link all prefab programs
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UdonEditorManager.PopulateAllPrefabSerializedProgramAssetReferences();
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EditorPrefs.SetBool(key, true);
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}
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}
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} |