169 lines
7.3 KiB
Plaintext
169 lines
7.3 KiB
Plaintext
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m_Script: {fileID: 11500000, guid: 4f11136daadff0b44ac2278a314682ab, type: 3}
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m_Name: ToggleSync
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none\r\n \r\n instance_0: %UnityEngineUIToggle, null\r\n value_0: %SystemBoolean,
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null\r\n instance_1: %UnityEngineUIToggle, null\r\n uiToggle: %UnityEngineUIToggle,
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null\r\n toggleValue: %SystemBoolean, null\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n
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\ .export _onDeserialization\r\n \r\n _onDeserialization:\r\n \r\n
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\ PUSH, uiToggle\r\n PUSH, instance_0\r\n COPY\r\n PUSH,
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instance_0\r\n PUSH, toggleValue\r\n EXTERN, \"UnityEngineUIToggle.__set_isOn__SystemBoolean__SystemVoid\"\r\n
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\ JUMP, 0xFFFFFFFC\r\n \r\n .export OnValueChanged\r\n \r\n OnValueChanged:\r\n
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\ \r\n PUSH, uiToggle\r\n PUSH, instance_1\r\n COPY\r\n
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\ PUSH, instance_1\r\n PUSH, toggleValue\r\n EXTERN, \"UnityEngineUIToggle.__get_isOn__SystemBoolean\"\r\n
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\ PUSH, toggleValue\r\n PUSH, toggleValue\r\n COPY\r\n JUMP,
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0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n"
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happens for everyone who is not the Owner","layer":0,"elementTypeColor":{"r":0.0,"g":0.0,"b":0.0,"a":0.0}}'
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don''t wire this up to Toggle.SetIsOn below because Unity UI updates this directly.","layer":0,"elementTypeColor":{"r":0.0,"g":0.0,"b":0.0,"a":0.0}}'
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event can have any name we want as long as we make it the same on the UI item
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that triggers it.","layer":0,"elementTypeColor":{"r":0.0,"g":0.0,"b":0.0,"a":0.0}}'
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