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ShellosDollhouse/Assets/Udon/Serialization/OdinSerializer/Unity Integration/SerializedUnityObjects/IOverridesSerializationPolicy.cs
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//-----------------------------------------------------------------------
// <copyright file="IOverridesSerializationPolicy.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace VRC.Udon.Serialization.OdinSerializer
{
/// <summary>
/// Indicates that an Odin-serialized Unity object provides its own serialization policy rather than using the default policy.
/// <para/>
/// Note that THE VALUES RETURNED BY THIS INTERFACE WILL OVERRIDE THE PARAMETERS PASSED TO <see cref="UnitySerializationUtility.SerializeUnityObject(UnityEngine.Object, ref SerializationData, bool, SerializationContext)"/> and <see cref="UnitySerializationUtility.DeserializeUnityObject(UnityEngine.Object, ref SerializationData, DeserializationContext)"/>.
/// </summary>
public interface IOverridesSerializationPolicy
{
ISerializationPolicy SerializationPolicy { get; }
bool OdinSerializesUnityFields { get; }
}
}