63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
//-----------------------------------------------------------------------
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// <copyright file="SerializedMonoBehaviour.cs" company="Sirenix IVS">
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// Copyright (c) 2018 Sirenix IVS
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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//-----------------------------------------------------------------------
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namespace VRC.Udon.Serialization.OdinSerializer
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{
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using UnityEngine;
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/// <summary>
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/// A Unity MonoBehaviour which is serialized by the Sirenix serialization system.
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/// </summary>
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#if ODIN_INSPECTOR
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[Sirenix.OdinInspector.ShowOdinSerializedPropertiesInInspector]
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#endif
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public abstract class SerializedMonoBehaviour : MonoBehaviour, ISerializationCallbackReceiver, ISupportsPrefabSerialization
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{
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[SerializeField, HideInInspector]
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private SerializationData serializationData;
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SerializationData ISupportsPrefabSerialization.SerializationData { get { return this.serializationData; } set { this.serializationData = value; } }
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void ISerializationCallbackReceiver.OnAfterDeserialize()
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{
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UnitySerializationUtility.DeserializeUnityObject(this, ref this.serializationData);
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this.OnAfterDeserialize();
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}
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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this.OnBeforeSerialize();
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UnitySerializationUtility.SerializeUnityObject(this, ref this.serializationData);
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}
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/// <summary>
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/// Invoked after deserialization has taken place.
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/// </summary>
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protected virtual void OnAfterDeserialize()
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{
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}
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/// <summary>
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/// Invoked before serialization has taken place.
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/// </summary>
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protected virtual void OnBeforeSerialize()
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{
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}
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}
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} |