279 lines
13 KiB
Plaintext
279 lines
13 KiB
Plaintext
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 4f11136daadff0b44ac2278a314682ab, type: 3}
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m_Name: SliderSync
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udonAssembly: ".data_start\r\n\r\n .export uiSlider\r\n .export uiText\r\n
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\ .sync sliderValue, none\r\n \r\n instance_0: %UnityEngineUISlider, null\r\n
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\ value_0: %SystemSingle, null\r\n instance_1: %UnityEngineUIText, null\r\n
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%UnityEngineUIText, null\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n .export
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_onDeserialization\r\n \r\n _onDeserialization:\r\n \r\n PUSH,
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uiSlider\r\n PUSH, instance_0\r\n COPY\r\n PUSH, instance_0\r\n
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\ PUSH, sliderValue\r\n EXTERN, \"UnityEngineUISlider.__set_value__SystemSingle__SystemVoid\"\r\n
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\ PUSH, uiText\r\n PUSH, instance_1\r\n COPY\r\n PUSH,
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sliderValue\r\n PUSH, value_1\r\n EXTERN, \"SystemSingle.__ToString__SystemString\"\r\n
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\ PUSH, instance_1\r\n PUSH, value_1\r\n EXTERN, \"UnityEngineUIText.__set_text__SystemString__SystemVoid\"\r\n
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\ JUMP, 0xFFFFFFFC\r\n \r\n .export OnValueChanged\r\n \r\n OnValueChanged:\r\n
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\ \r\n PUSH, obj_0\r\n PUSH, Boolean_0\r\n EXTERN, \"VRCSDKBaseNetworking.__IsOwner__UnityEngineGameObject__SystemBoolean\"\r\n
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\ PUSH, Boolean_0\r\n JUMP_IF_FALSE, 0x000118\r\n PUSH, uiSlider\r\n
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\ PUSH, instance_3\r\n COPY\r\n PUSH, instance_3\r\n PUSH,
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sliderValue\r\n EXTERN, \"UnityEngineUISlider.__get_value__SystemSingle\"\r\n
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\ PUSH, uiText\r\n PUSH, instance_4\r\n COPY\r\n PUSH,
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sliderValue\r\n PUSH, value_2\r\n EXTERN, \"SystemSingle.__ToString__SystemString\"\r\n
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\ PUSH, instance_4\r\n PUSH, value_2\r\n EXTERN, \"UnityEngineUIText.__set_text__SystemString__SystemVoid\"\r\n
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\ JUMP, 0x000118\r\n JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n"
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sliderValue is a float, which means it''s a number with a decimal. We can turn
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